Input
Fish sold per loop
Meaning
How many fish you actually scale and feed each cycle
How to estimate
Use your normal batch size, not maximum inventory.
Progression planner
Enter your own loop numbers to estimate cash per hour and time to your next upgrade. This tool helps compare decisions; it does not claim hidden official formulas.
Estimated cash/hour11,520
Loops to next upgrade6
Approx. time30 min
This planner uses your inputs rather than hidden official formulas. Use it to compare decisions before spending.
| Input | Meaning | How to estimate |
|---|---|---|
| Fish sold per loop | How many fish you actually scale and feed each cycle | Use your normal batch size, not maximum inventory. |
| Average cash per fish | Rough payout after scaling | Estimate from recent sells and adjust after upgrades. |
| Minutes per loop | Catch, scale, feed, and return time | Include walking and scaling delay. |
| Next upgrade cost | The purchase you are planning | Try rod and knife costs separately. |
Input
Fish sold per loop
Meaning
How many fish you actually scale and feed each cycle
How to estimate
Use your normal batch size, not maximum inventory.
Input
Average cash per fish
Meaning
Rough payout after scaling
How to estimate
Estimate from recent sells and adjust after upgrades.
Input
Minutes per loop
Meaning
Catch, scale, feed, and return time
How to estimate
Include walking and scaling delay.
Input
Next upgrade cost
Meaning
The purchase you are planning
How to estimate
Try rod and knife costs separately.
| Signal | What it means |
|---|---|
| High loops needed | The target upgrade may be too expensive for your current route. |
| Loop time is high | Fix the slow step before chasing rarer fish. |
| Boost changes the result | Use potions only when you can stay active. |
| Fish count rises but time rises too | Bait may not pay off until knife speed improves. |
Signal
High loops needed
What it means
The target upgrade may be too expensive for your current route.
Signal
Loop time is high
What it means
Fix the slow step before chasing rarer fish.
Signal
Boost changes the result
What it means
Use potions only when you can stay active.
Signal
Fish count rises but time rises too
What it means
Bait may not pay off until knife speed improves.
| Scenario | Change | What it teaches |
|---|---|---|
| Rod comparison | Same cash per fish, lower minutes per loop | Shows whether faster catching reaches the upgrade sooner. |
| Knife comparison | Same fish count, lower scaling time | Shows whether cleanup speed is the real money gain. |
| Bait test | Higher fish count plus realistic extra time | Reveals whether more catches help or just create backlog. |
| Luck session | Higher average cash per fish | Use only if the active route can process the better catches. |
Scenario
Rod comparison
Change
Same cash per fish, lower minutes per loop
What it teaches
Shows whether faster catching reaches the upgrade sooner.
Scenario
Knife comparison
Change
Same fish count, lower scaling time
What it teaches
Shows whether cleanup speed is the real money gain.
Scenario
Bait test
Change
Higher fish count plus realistic extra time
What it teaches
Reveals whether more catches help or just create backlog.
Scenario
Luck session
Change
Higher average cash per fish
What it teaches
Use only if the active route can process the better catches.
Run one normal in-game loop, count how many fish you sell, and time the full route from casting to feeding. Enter those values here, then compare your next rod cost against your next knife cost. The better purchase is usually the one that cuts loop time or raises cash per loop the most.
For the most honest result, run the same route twice: once with your current setup and once after changing only one variable. If both rod and knife numbers improve at once, you will not know which purchase mattered.